19
Apr
10

Slight Problem, but some good news

Well my computers SD reader is having some problems were trying to fix it so hopefully it should work again (it’s only like a year and a half old). So unfotunetly I will not be able to test any of my stuff, and most of my files are on my SD card -,- and I was just working on a new PSA which I can no longer test.

Until we get that fixed all I can give you are 2D stages/ model inports, but they wont be tested.

And just so this wont be a total waist I have something that may be of use to everyone.

Alternate Stage Loader v1.1 [Dantarion, Almas]
* C23FA360 00000024
* 91620000 90E20004
* 91820008 90620010
* 91220014 7D800026
* 3C602F70 60637269
* 80E10020 7C033800
* 408200D4 3C602F53
* 60635447 80E10044
* 7C033800 408200C0
* 80E10048 3D60DFDF
* 616BDFDF 7CE75838
* 3D60805A 616B7D00
* 816B0000 806B0000
* 892B0004 880B0005
* 2C030DED 41820090
* 7C033800 41820014
* 396B0008 1D290008
* 7D6B4814 4BFFFFD8
* 2C090000 41820030
* 396B0008 A0EB0000
* 3C60815E 60638420
* A0630002 7C071800
* 4182000C 3929FFFF
* 4BFFFFD8 886B0003
* 48000024 2C000000
* 4182003C 3C60815E
* 606325D0 80630000
* 7D2303D6 7D2049D6
* 7C691810 38E05F41
* 7CE71A14 B0E6FFFC
* 3C602E50 60634143
* 9066FFFE 38A5FFFE
* 38C60002 7D8FF120
* 81620000 80E20004
* 81820008 80620010
* 81220014 38000000
* 60000000 00000000

Alternate Stage Loader Data v1.1
* 46000010 00000000
* 44000000 005A7D00
* 66200005 00000000
* 46494e41 03030000
* 01000000 00000000
* 01010001 00000000
* 01020002 00000000
* 00000DED FADEDEAD
* E0000000 80008000

That is a code that will allow us to use more than one stage. on one stage texture. The first part will never be change, but the seccond part is one i’ve edited myself. it allows you to load 3 stages on final destination. One by just holding A, one by holding A and Left and one by holding A and Right. Here is the origional post from smashboards (nope sorry i’m not that good a coder to make this XD I just use it and thought it would be good to release)

http://www.smashboards.com/showthread.php?t=254340

I have an idea for a stage, it’s idea came from this: http://www.youtube.com/watch?v=4_h_0I9odd0&playnext_from=TL&videos=ArSiBIfenKw&feature=sub

Anyone who guesses my idea gets an internet cookie.

Edit: Hey guess what about 2 secconds after I posted this my SD reader started working again unfortunetly I’m unable test the PSA until next week sorry.

Edit 2: I rememberd soemthing. My name has a slight typo in it It supposed to be Yoshi6852 I’m gonna go fix that now XD

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12 Responses to “Slight Problem, but some good news”


  1. 1 CR4CK3RW0LF
    April 19, 2010 at 2:24 PM

    YOUR MAKING A RAICHU STAGE ARENT YOU??

    lol i WILL update eventually guys XD

  2. 5 MaxThunder
    April 19, 2010 at 8:51 PM

    … you’re gonna make a stage where we walk on that water in the background?

    • 6 MaxThunder
      April 19, 2010 at 8:53 PM

      or a stage on a giant rayquaza? or…um… why’s there a raihu there?…

      • 7 yoshi682
        April 19, 2010 at 9:27 PM

        one no but that would be kind of cool, and two that is not even my stage i’m thining that was a bit confusing. The person sais that was just for testing, whatever that means.

      • 8 CR4CK3RW0LF
        April 19, 2010 at 11:06 PM

        hes gonna animate it so that the stage looks more lively.. you know, like hes watching the battle and cheering! XD

  3. 9 Lockstin
    April 20, 2010 at 2:40 AM

    i dont quite understand how it works…

    • 10 yoshi682
      April 20, 2010 at 3:07 AM

      basicly from what it looks like to me he model imported the stage over spear piller and then put raquazo over one of the people.

      Or if ur talking about the code it’s kind of weird bacily (I think I forgot to mention this) you must name the textures stgfinal_(A-Z currently my version only goes from A-C) and put that into ur SD card. The game will never load Stgfinal. Look on the Smashboards post it took me some time to get it myself.

  4. 11 blondespiritteam
    April 20, 2010 at 5:41 AM

    uuuummm… that sounds awesome 😀
    but confusing x(


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