Author Archive for

07
Sep
10

Huston we have a (another) problem…

So my birthday was yesterday, and I got Other M, updated and bye bye HBC. I know I can get it back, but I don’t think I will, if I want to load anything i’ll use Smash Stack one I know how to make it work.

I AM NOT QUITTING

I just want to warn you until further notice I have no tested things.

However this is!

http://www.youtube.com/watch?v=Oi2yVV8830Y

That is my first good PSA, it was made when PSA first came out, so it’s pretty broken. If you want it there it is. I kind of didn’t want to release things one, because while it was imprssive when I first made it it’s not so great now. The DL is in the description of the video

25
Aug
10

Problems.

Well obviously I have not updated in a while, that is because of a few thigns. First off I’ve kind of been lazy this summer, but more importantly after I had gotten some good ideas and started to work on them I found a virus on my computer. :/

Unfortunetly I’m not sure where it came from and I was making a stage and I feal like the website I got the base for the stage was the cause, and I didn’t save the picture, so I lost it.

Now we have the problem of I think i got rid of the virus, but i’m not positive and even if I did have something to put up I don’t want to put up downloads incase the file is infected.

Sorry guys.

11
Jul
10

I’ve actually got something!

Ok well finals were over quite a while ago, maybe like three weeks… If people were waiting for Star rod kirby, sorry I haven’t even started XD. I’ve been fixing up a moveset made by sonicfreek360 which was corrupted by PSA 1.3 for FoolsGil, and it’s just a matter of coppy over data from his corrupted file to a clean file using the origional PSA, and it’s kind of tedious work, so after I finish that I haven’t wanted to work on too much, or at least in the PSA field. So I come here with two… ok maybe one and a half stages.

This is a stage based off of Shadow the Collossus, it’s a 2D stage and goes over FD. It’s allmost compleated, but it’s missing two things, first of which is rain. Can anyone tell me how to make it rain? Next is I want it to have the sparks from Norfair, or if I can’t get just the sparkes it will have the lazers from spear pillar.

I can’t remember who, but when I first got here someone aksed me to make that, well I did twice, but there is a problem… While in brawl box it looks perfectly, and mind you it is perfectly playable, when ingame the field is missing… yea the background is there the collissions are there, but the field itself is gone without a trace. I think it’s a pallet error. I’ll release it just for laughs, but I really don’t think ayone wants to play it… (Also over FD)

Downloads:

SOTC- http://www.mediafire.com/download.php?rjjghmtkyfd

GHZ- http://www.mediafire.com/?tuyejiudmli

01
Jun
10

Just a note

Well i’m proabbly not goint to be able to make much for a while. I’ve got finals comming up. However I do have this to show, it’s not compleated but it’s an idea for a kirby PSA.

Star Rod kirby- I thought it would be cool to make Kirby fighting when he has the star rod, like he does in a lot of the final boss battles.

A- Same

AA- Same

AAA- Use Kirby’s A attck with the star rod

Over A- Use his forward throw animation and make a star appear in front of kirby

Up and A- Use the assist trophy animation and make a star above him

Down and A- Use his heavy throw down and Spawn a star in front and back of him

A in the air- Use the screw attack animation and make stars around him

Over and A in the air- Use his air hammer animation with the star rod

Back and A in the air- Keep the same but have a star at the end of his kick add a sweat spot (like Zelda’s kick)

Down and A in the air- Keep same but with stars spinning like a drill around his feat and extending a little downwards

B ground- May stay the same or Use his smash attack with the star rod animation I’m thinking he shoots a star from the star rod or maybe a few

Down and B ground- He does the end part of his up and b and shoots  a star which glides accross the ground for a time

Up and B Ground- Uses his up throw animation and makes an explotion of stars

Over and B Ground- Does the over and B air only it produces a reflective shield of stars around kirby refelcts projectiles

B Air- Same or does a spin and shoots a few stars
Over and B air- Same as Ground

Up and B air- Summon a warp star will proablly add some kind of stun after you hit the ground to make it fair

Down and B Air- Uses the up and Air animations (I may swap this one and his up and B air) it will create a wall of stars which deal dammage to anyone hit by them, will be extreemly hard to get through

Final Smash- Star Storm- Kirby will raise the star rod and the screne will zoom in on it the star rod will glow and the screne will zoom out. A star will come from the star on the star rod and grow large this has a hitbox somewhat like Jigg’s FS then the star will spin and go into the star. Then kirby will become invinsiable and stars will start to rain from the sky for a time not as powerful as PK starstorm however Kirby can attack and is invinsiable. Maybe about as long as Sonic’s final smash

Most of the FS will prablly change as I realize it’s over ambitions

Also i’m open to suggestionns, I want it to be fair, but not exactly balanced, i’m thinking something around what Kari is she is beatable, but still pretty good

When I get a chance after finals expect this

17
May
10

Twinkle Twinkle Little Star…

I never pegged myself for a Survivle Horror player, but I I got it from my friend and I loved it so I present to you my first 3D stage: Dead Space USG Ishimura

Because I can’t do full model imports I just used the Smash Skiff and put it in I also added the image where your looking onto the USG Isimura.

Download I”m also planning on adding a music track from this game… anyone who plaied it take a guess it should be obvious.

http://www.mediafire.com/download.php?tjyu5qzzy5d

It goes over Final Destination Like all of my stages, but you can just use .rel’s incase you don’t like them.

Fair warrning for some reason the game froze when Hyper sonic and The Soren marth moveset collided, I have yet to see it freeze again, so I wouldn’t think much of it.

10
May
10

Not dead

I’ve finally got something working good enough to release. And now I know the problem with a large chunk of my stages, brawl wall. :/

I present to you Yoshi’s Story Bone dragon’s pit:

Now this is just a Brawl Box picture, but I have tested it.

I recomend the seccond one over the first one, it may have been saved using brawl wall, however it has the whole field visiable, and playable it works pretty well with just a small graphical glitich, with the backgound it dosn’t effect gameplay it just looks kind of weird and flashes a bit.

The first one only has the top part visiable but I good background, still go with the seccond one.

Download With Fixed Spawn Points

http://www.mediafire.com/download.php?1iywvijznmj

25
Apr
10

My items

Well all I can give you is a BB pic I never could get item insertion to work so here they are, that also means I need someone to test them out for me.

Beam Sword- http://rapidshare.com/files/380023615/004_-_Beam_Sword.pac

Blast box http://rapidshare.com/files/380023744/ItmPowderBoxBrres.pac

EDIT: Easier Link for Both Items: http://www.mediafire.com/download.php?izjnfwifznx

19
Apr
10

Slight Problem, but some good news

Well my computers SD reader is having some problems were trying to fix it so hopefully it should work again (it’s only like a year and a half old). So unfotunetly I will not be able to test any of my stuff, and most of my files are on my SD card -,- and I was just working on a new PSA which I can no longer test.

Until we get that fixed all I can give you are 2D stages/ model inports, but they wont be tested.

And just so this wont be a total waist I have something that may be of use to everyone.

Alternate Stage Loader v1.1 [Dantarion, Almas]
* C23FA360 00000024
* 91620000 90E20004
* 91820008 90620010
* 91220014 7D800026
* 3C602F70 60637269
* 80E10020 7C033800
* 408200D4 3C602F53
* 60635447 80E10044
* 7C033800 408200C0
* 80E10048 3D60DFDF
* 616BDFDF 7CE75838
* 3D60805A 616B7D00
* 816B0000 806B0000
* 892B0004 880B0005
* 2C030DED 41820090
* 7C033800 41820014
* 396B0008 1D290008
* 7D6B4814 4BFFFFD8
* 2C090000 41820030
* 396B0008 A0EB0000
* 3C60815E 60638420
* A0630002 7C071800
* 4182000C 3929FFFF
* 4BFFFFD8 886B0003
* 48000024 2C000000
* 4182003C 3C60815E
* 606325D0 80630000
* 7D2303D6 7D2049D6
* 7C691810 38E05F41
* 7CE71A14 B0E6FFFC
* 3C602E50 60634143
* 9066FFFE 38A5FFFE
* 38C60002 7D8FF120
* 81620000 80E20004
* 81820008 80620010
* 81220014 38000000
* 60000000 00000000

Alternate Stage Loader Data v1.1
* 46000010 00000000
* 44000000 005A7D00
* 66200005 00000000
* 46494e41 03030000
* 01000000 00000000
* 01010001 00000000
* 01020002 00000000
* 00000DED FADEDEAD
* E0000000 80008000

That is a code that will allow us to use more than one stage. on one stage texture. The first part will never be change, but the seccond part is one i’ve edited myself. it allows you to load 3 stages on final destination. One by just holding A, one by holding A and Left and one by holding A and Right. Here is the origional post from smashboards (nope sorry i’m not that good a coder to make this XD I just use it and thought it would be good to release)

http://www.smashboards.com/showthread.php?t=254340

I have an idea for a stage, it’s idea came from this: http://www.youtube.com/watch?v=4_h_0I9odd0&playnext_from=TL&videos=ArSiBIfenKw&feature=sub

Anyone who guesses my idea gets an internet cookie.

Edit: Hey guess what about 2 secconds after I posted this my SD reader started working again unfortunetly I’m unable test the PSA until next week sorry.

Edit 2: I rememberd soemthing. My name has a slight typo in it It supposed to be Yoshi6852 I’m gonna go fix that now XD

09
Apr
10

Yoshi6852 Try saying that one five times fast!

 

Hey people this is Yoshi6852. I do a lot of 2D stages and PSA’s i’m not the best at textures. I was thinking of waiting till tomarrow to post because I have a really cool stage planned. Chuy on the KKMM boards is helping me with this stage so whenever he puts the finishing touches on it i’ll release it, but for now enjoy theses:

Anyone an Techno fan? Well rejoice. You should also know the ledges can’t be grabbed. This is something i’m debating on keeping, why it’s kind of funny to see people try to grabb the edges and fail, but it’s simple to pu them back up so if you want them to be grabbable tell me

Earthbound anyone? Again no grabbable ledges. Also it’s extreemly icy! Only the top half of the stage is actually useable. Also there is a slight glitch with the background which makes it change colors at times, no idea why, but it makes it feal more earthbound-like.

This is my Yoshi texture. It’s kind of the texture I use to represent me in most of my stuff, It’s an emerald texture so NO FINAL SMASH!

 Now just some stuff I want to know. First off teasers or no teasers? Would you rather just see finished products or would you rather the hype posts? Also I accept LOVE requests, if you have an idea go ahead and tell me. I’m also a member of the machinma team on youtube DoctrineDarkHorses ( http://www.youtube.com/user/DoctrineDarkHorses) that being said if you have a request and they ask me for something they come over your request sorry. Now for downloads:

http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=2676&Moderated=All




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